PokéSurvivor type chart
PokéSurvivor uses the modern 18-type chart, then softens it. A main-series ×2 becomes ×1.6, a ×0.5 becomes ×0.6, and an immunity becomes ×0.3. You only have one active move, so a true immunity would make some waves unkillable. Two defending types multiply, and the product is clamped to ×0.30–×2.40. Your move uses its own type. Wild Pokémon strike with their primary type, or the type of their shot.
Full attack chart
Read across: the attacker is the row, the defender is the column. Blank cells are ×1.
| Atk | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ×0.6 | ×0.3 | ×0.6 | |||||||||||||||
| Fire | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ||||||||||
| Water | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ||||||||||||
| Electric | ×1.6 | ×0.6 | ×0.6 | ×0.3 | ×1.6 | ×0.6 | ||||||||||||
| Grass | ×0.6 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×0.6 | ||||||||
| Ice | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.6 | ×1.6 | ×1.6 | ×0.6 | ||||||||||
| Fighting | ×1.6 | ×1.6 | ×0.6 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×0.3 | ×1.6 | ×1.6 | ×0.6 | |||||||
| Poison | ×1.6 | ×0.6 | ×0.6 | ×0.6 | ×0.6 | ×0.3 | ×1.6 | |||||||||||
| Ground | ×1.6 | ×1.6 | ×0.6 | ×1.6 | ×0.3 | ×0.6 | ×1.6 | ×1.6 | ||||||||||
| Flying | ×0.6 | ×1.6 | ×1.6 | ×1.6 | ×0.6 | ×0.6 | ||||||||||||
| Psychic | ×1.6 | ×1.6 | ×0.6 | ×0.3 | ×0.6 | |||||||||||||
| Bug | ×0.6 | ×1.6 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.6 | ×0.6 | ×0.6 | ||||||||
| Rock | ×1.6 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | |||||||||||
| Ghost | ×0.3 | ×1.6 | ×1.6 | ×0.6 | ||||||||||||||
| Dragon | ×1.6 | ×0.6 | ×0.3 | |||||||||||||||
| Dark | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×0.6 | |||||||||||||
| Steel | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.6 | |||||||||||
| Fairy | ×0.6 | ×1.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 |